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Fall 2024 Crown List

Greetings unto the Glorious Populace of Atenveldt,
In just over a month Their Royal Majesties will hold their Crown Tournament giving a chance for those worthy to step forward for the honor of ruling our mighty kingdom. After gathering the names of those with the strength and fortitude to accept this responsibility, I present that list below:

Duke Arthur O’Flaherty doth combat for Duchess Gabriela Juliana de Bordeaux
Duke Morgan Aethelwulf doth combat for Duchess Elizabeth Aethelwulf
Megaskyr Alverik Czypser doth combat for Megali Kyria Mineko of Monster Hall
Megali Kyria Mineko of Monster Hall doth combat for Megaskyr Alverik Czypser
Count Thomas De Revele doth combat for Master Sebastian of the Titans
Count Brian Winterbourne doth combat for Mistress Mattea Locatelli
Thegn Sir Brendan mac Artuir doth combat for Bannthegn Tigra MacKay of Marwode
Sir Cosimo Orsini doth combat for Lady Elizabeth de Rose
Sir Rhys Ravencroft doth combat for Mistress Aurora de Ivory
Sir Silvestro lo Nero doth combat for Lady Rachel Flora MacDonald
Sir Thorin vor∂r Ó Séaghdha doth combat for Mistress Kolgríma Asgeirsdóttir
Sir Valora Tou Ayiva doth combat for Syr Nikita Dobrynia Kievich
Sir Caell Robertson doth combat for Mistress Emelyn Katrin Fraser
Sir Domagnev Volkavich doth combat for Mistress Eyvor Halldorsdottir
Master Richard Attekirck the Rabbit doth combat for Domina Verity Fynamore
Sir Rainulf Lion doth combat for Lady Octavia Maria
Sir Danyel Vendredi de Lyon doth combat for Lady Freya Þistill
Sir Liam Warr doth combat for Lady Cwenhild Saeweardesdohter
Sir Luther Von Eissen doth combat for Mistress Rowan Bridget Blackmoor
Armiger Abd al-Qaadir ibn Ishaq al-Khalidi doth combat for Fechtmeister Heinrich Loescher Von Rostock
Lord Lodinn doth combat for Lady Isolde Wolfstenholm
Lord Fergus Mór mac Seáin doth combat for Lady Isla Melrose
Armiger Khalil ibn Azwar al-Khalidi doth combat for Lady Emma Knope
Lord Michael Von Guttin doth combat for Mistress Sigrid Ulfsdottir DeLacy
Lady Elyse de la Court doth combat for Muirenn Ni Muireagáin
Lord Liam Butler of Somerset doth combat for Mistress Magdalen Venturosa

May you all fight with honor and dignity!
In Service to the Dream,
Master Edward Harrison
Kingdom Seneschal

Melee Scenario – 10AM

Friday will be focused on small unit tactics on contained battlefields. Think gates and bridges. There will be no archery or thrown weapons on Friday. All fighters bring at least one weapon of 6’ or under as I am planning at least some 6’ and under battles. One scenario we will do for sure is Highlands Soccer. Teams form up on opposite sides of the field. The objective is to get the sacred object across the field and across the opposing end-zone or into their goal (depending on size of field).

Melee Scenario – 10AM

Saturday will look at small open fields and broken fields. Again, bring 6’ weapons as well. Bring gauntlets if you have them. Archery and Thrown weapons will be allowed in melees. There are two things we will run if the numbers and fighters work out:

Progressive battle.

  1. All fighters begin with single sword.
  2. Upon their first death, they can res and pick up a second weapon in their off-hand (including thrown weapons).
  3. Upon the second death, can either pick up a mass weapon (spear, glaive) OR a shield in the off hand OR a bow/cross-bow.
  4. Final death is final.

Baronial Champion of Champions Tourneys – est. 1-2PM

We are returning to tradition with a grueling bear pit:

  • 1st round – 20 minutes / You can’t use the same weapon style twice in a row
  • 2nd round – 10 minutes – Barons will choose the weapon their champions use
  • 3rd round – 10 minutes – Baronesses will choose the weapon their champions use

We will have 5-minute breaks between rounds, then a 5-minute break before the final.

For the final, the two highest scorers from the collective bear pits will face off in a double-elimination match where combatants may not use the same weapon twice. 

This is always a mixed weapons format so bring gauntlets and multiple weapon styles.

William Marshall Unit Tourney

Split into two evenly matched sides (King on one side, Crown Prince on the other). Each team starts with a purse of points (i.e. 100 gold) and a treasurer on the sidelines. When you receive a killing blow, you freeze for 10 seconds. If an enemy combatant gets to you in that time they may capture you and take you off the field (you must cooperate). If you are taken off the field you must be ransomed back with your treasurer paying the other treasurer. If one of your own fighters can kill the person or persons who captured you so that there are no opponents within reach of you before you get off the field, you are freed. Play continues until one treasury is depleted or time is reached.

Treasure Escort Scenario

In this scenario, Team A, known as the “Caravan Guards,” must transport a treasure chest filled with valuable jewels. Two members of this team are designated as “Carriers” and must keep one hand on the chest at all times, symbolizing their effort to secure the treasure. The rest of Team A will surround and protect them from attacks. Team B, the “Highland Bandits,” aims to intercept the chest. Their goal is to overcome Team A, secure the chest, and return it to their designated starting point to claim victory.

Highland Ambush Scenario

This scenario takes place in a narrow mountain pass, simulating a typical Highland setting. Team A, the “Mountain Scouts,” starts in a dispersed formation, hidden, with the mission to safely navigate through the pass. Team B, the “Ambushers,” is concealed at various strategic points within the pass with the objective to ambush Team A and eliminate their forces. Victory for the Mountain Scouts is achieved by having at least one member safely exit the pass on the opposite side, while the Ambushers win if they can eliminate all opposing members before they can escape.

Siege of the Stone Tower Scenario

Set around a makeshift tower structure, Team A, known as the “Tower Defenders,” starts inside or around the tower. They are tasked with defending the tower from an assault. Team B, the “Siege Warriors,” must breach the tower’s defenses using strategy and coordination. The Siege Warriors win if they can enter the tower and raise their flag within, whereas the Tower Defenders claim victory by holding off Team B until a predetermined time limit expires.