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PRODID:-//War of the Phoenix 2026 - ECPv6.15.20//NONSGML v1.0//EN
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X-WR-CALNAME:War of the Phoenix 2026
X-ORIGINAL-URL:https://www.atenveldt.org/phoenix
X-WR-CALDESC:Events for War of the Phoenix 2026
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Phoenix
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TZOFFSETFROM:-0700
TZOFFSETTO:-0700
TZNAME:MST
DTSTART:20250101T000000
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BEGIN:VEVENT
DTSTART;TZID=America/Phoenix:20260213T090000
DTEND;TZID=America/Phoenix:20260213T140000
DTSTAMP:20260523T051324
CREATED:20260105T172924Z
LAST-MODIFIED:20260522T155610Z
UID:7596-1770973200-1770991200@www.atenveldt.org
SUMMARY:Rapier Main Battlefield Scenarios
DESCRIPTION:General Information\n\nAll fighting conventions and weapon standards will adhere to Atenveldt Standards. Scenarios may have specific weapon restrictions for Hot and Cold.\nVisiting Kingdom armor requirements will be honored.\nMarshals will identify structures that shall be considered solid and cannot be walked through or shot over or through. This may include solid walls\, haybales\, or wooden planks staked to the ground.\nFighters must exercise caution while navigating through constructed obstacles.\nArmor Inspection starts at 9am Scenarios start at 10am\n\n\nScenario 1: Open Battle\nDuration: \nUntil objective is met 20 mins max. Run twice – one hot and one cold \nDescription: \n\nOpen field free\, last man standing\nLimited resurrections: 4 per fighter\nHot conventions: RBGs/Archery and Spears\n\n\nScenario 2: Bridges\nDuration: \n\nRun 4 times – 15 minutes each\n2 will be hot and 2 cold\, switching sides with each\n\nField set up: \nThe field will have three bridges; two 10-foot wide and one 30-foot. Thirty foot bridge will be set up with rubber floor mats representing stepping stones. One of the ten foot bridges will be narrowed to 5-ft. A flag will be set up 20 feet behind the end of bridges. \nDescription: \nAttacking forces must cross the bridges and flip the objective flag. Attackers will start on their resurrection point\, defenders start anywhere on the field. \nScenario Bonus: \nThe army that wins the archery scenario on Thursday will get to choose if they are attacking or defending first. \nLimited Resurrections: \n\nAttackers = 3\nDefenders = 2\n\nHot conventions: RBGs/Archery and Spears \nVictory Condition: The army that crosses the bridges and flips the flag in the shortest amount of time wins the scenario. \nSpecial Rules: Bridges are open\, shots may be thrown over edges. No running across steppingstones. \n\nScenario 3: Pillage the Village\nDuration: \n\n10 mins or until the field is emptied.\nRun 4 times: 2 will be run hot and 2 cold\, switching sides with each\n\nField set up: \n50 small items will be scattered across the field by the marshals. Some will be placed in the open and some inside of buildings marked on the field. \nDescription: \n\nRetrieve all items from the field and return them to the check point. Either army can collect items.\n\nResurrections: None \nHot conventions: RBGs/archery \nSpecial Rules: \nMust have a free hand to retrieve an item\, a fighter may only carry one item at a time. If a fighter is killed while holding an item\, they will place the item on the ground at their\nfeet before leaving the field. \nVictory Conditions: \nThe army that collects the most items is the winner of this scenario and determines if they are attacking or defending first for the next scenario \nScenario Bonus: \n\nThe total number of items collected by each army impacts the amount of ammo their hard suit army will have for the castle scenario Saturday.\nEvery 20 items collected will award 1 arrow to the armies combat archers.\n\n\nScenario 4: Storm the castle\nDuration: \n\n20 Mins max or until the objective is met.\nRun 4 times: 2 will be run hot and 2 cold\, switching sides with each\n\nDescription: \nThe attacking team must break through the castle defenses and flip the objective flag.\nDefenders begin inside the castle\, attackers start at their resurrection point. \nLimited resurrections: \n\nAttackers unlimited\nDefenders limited (see below)\n\nHot conventions: RBGs/Archery and Spears \nScenario Bonus Rules: \nThe results from the Target Archery Castle Defense scenario will give the defenders the number of individual resurrections they have for each time defending. The total number of individual resurrections for the defending army will not exceed three times the number of combatants for the defending army. \nVictory Conditions: \nThe army that takes the castle the fastest is the victor and gets an advantage during the hot version of scenario 1 on Saturday
URL:https://www.atenveldt.org/phoenix/events/rapier-main-battlefield-scenarios/
LOCATION:Battlefield
CATEGORIES:Rapier
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GEO:33.372604550452;-112.33467181229
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